I’ve always had plenty of dreams to bring to life, ideas to make real, paths to explore. That’s one of the reasons I went into computing. The possibilities were almost endless, and the uses for it, countless! But first, I had to get through the coding part. Learn the ways of doing things, the good practices, the intuition that comes with development. I must have spent countless hours trying, failing and starting again.
I’m far from the only person with a head full of “what ifs”, but not everyone has the chance to put that much time and energy into learning to code. So in 2020, a friend and I set ourselves the ambitious task of imagining and building an interface that makes creating things easier. Yes, I’m being deliberately very vague, because the project is much bigger than it might seem.
It took us six years to produce a version we were happy with. Largely because, for most of those six years, we only had evenings and weekends for the project — the rest of our time went to our respective jobs and studies.
AI becoming widely available changed everything, and yet, not all that much. For a start, it gave our pace of work a real boost, letting us produce more, in less time, to a higher standard. Of course, it raised questions about whether the project still made sense, but we came to the conclusion that visual interfaces that let you understand what has been done were still relevant, perhaps more than ever. And wider access to AI let us make the tool even simpler, by offering an AI agent that can act directly.
I was lucky enough to be able to work on it full-time from September 2025, which helped us get through the last sticking points. Version 1.0 came out on 2 October 2026, though an early access version had been available since February that year. With around a hundred registered users as I write this, the start has been a little slower than expected.
Now that the project has reached a mature stage, I just plan to maintain it in my spare time.